I Expect You To Die 2

Role Platform Team Size When
Game Designer Meta Quest 2, SteamVR ~40 Fall 2021

Project

I was a Game Designer for three of I Expect You To Die 2's six levels and hub environment. I worked on a variety of features from prepro to beta, including:

  • Design, prototype, and pitch puzzles and interactions, including the game's final puzzle
  • Manage feedback from directors, playtesters, and the team and determine iterations and action items
  • Manage complex inter-team design challenges (creating a tutorial and a level in the same scene was difficult!)

Images

A VR secret agent in a wine cellar